So you either end up with a mod that SEVERELY restricts a player's actions (The Adventure Mod, Viking Conquest, The Last Days) or with just long chained quests that take place completely outside of the main game mechanics (Prophecy of Pendor, Gekokujo, etc.) or with a buggy mess (*cough* the ♥♥♥ *cough*) Originally posted by Tuidjy:There were at least two story mods which have not been ported from Mount and Blade Classic (The Adventure Mod and The Wedding Dance) There are quite a few Warband mods which have quite a bit of a story, or at least long, chained quests (Light and Darkness, The Last Days, A Clash of Kings, etc.)īut yes, it is hard to make stories that are robust and withstand the player's unexpected actions.